ArcRotateCamera
The camera moving by a sphere polar coordinates. Extends from Camera.
Contructor
new G3D.ArcRotateCamera(scene);
options
| name | type | description |
|---|---|---|
| scene | G3D.Scene | the g3d scene you want to put the camera in |
Properties
| name | type | description |
|---|---|---|
| radius | Number | the distance between camera and it's look at point (center point) |
| alpha | Number | the alpha angle (on X-Z plane), from 0 to 360 |
| beta | Number | the beta angle (vertical to Y axis), from -180 to 180 |
Methods
There's no public methods for Engine.
Examples
const camera = new G3D.ArcRotateCamera(scene);
camera.alpha = 90;
camera.beta = 45;
camera.radius = 500;
camera.near = 1;
camera.far = 3000;

